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																COURSE INTRODUCTION 
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																		Computer Graphics Master Course For Beginners | Common For All Universities #computergraphics 
																				6:00
																			
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																MODULE 1: Introduction and Overview of Graphics System: 
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																		What is computer graphics. Enlist representative uses of it. 
																			
																				(2 pages)
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																		Compare Raster Scan and Random Scan displays. 
																			
																				(1 pages)
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																		Raster techniques & Random scan (short note) 
																			
																				(3 pages)
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																		Architecture of raster scan processor 
																			
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																		architecture of random scan 
																			
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																		Explain rasterization and rendering, define aspect ratio & resolution 
																			
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																		Scan Conversion Definition 
																			
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																MODULE 2: OUTPUT PREMITIVES 
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																		Bresenham's Line Drawing Algorithm Part-1 Explained with Notes l Computer Graphics 
																				36:00
																			
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																		Bresenham Line Drawing Algorithm 
																			
																				(4 pages)
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																		Proof of Bresenham's Line Drawing Algorithm | Explained with Notes l Computer Graphics 
																				37:00
																			
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																		Bresenham's Line Drawing Algoritm derivation 
																			
																				(3 pages)
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																		DDA (Digital Differential Analyzer) Line Drawing Algorithm Explained with Notes | Computer Graphics 
																				17:00
																			
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																		Explain DDA Algorithm OR What are the disadvantages of DDA algorithm 
																			
																				(7 pages)
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																		Compare DDA and BRESENHAM line drawing algorithm. 
																			
																				(2 pages)
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																		Explain midpoint circle algorithm. Use the same to plot the circle, whose radius is 10 units. 
																			
																				(7 pages)
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																		Midpoint Ellipse Algorithm 
																			
																				(2 pages)
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																		Explain flood fill algorithm in detail 
																			
																				(2 pages)
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																		Explain inside outside test used in filling algorithm 
																			
																				(3 pages)
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																		Explain Scan line polygon filling algorithm 
																			
																				(4 pages)
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																		What is aliasing Explain any two anti-aliasing techniques. 
																			
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																MODULE 3: Two Dimensional Geometric Transformations 
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																		With neat diagram explain Composite transformation 
																			
																				(3 pages)
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																		Describe what is Homogeneous coordinates 
																			
																				(2 pages)
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																		Explain 2D Shearing with example 
																			
																				(4 pages)
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																		2D Scaling in Computer Graphics 
																			
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																		2D Translation in Computer Graphics 
																			
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																		2D Rotation in Computer Graphics 
																			
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																		Derive the matrix for 2D rotation about an arbitrary point 
																			
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																		Prove that 2D rotation and scaling commute 
																			
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																		Examples on rotations 
																			
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																		Prove that two successive rotations are additive 
																			
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																		Explain the steps used in rotation of 2D object about an arbitrary axis and hence derive the matrix for the same 
																			
																				(2 pages)
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																		Short notes on Reflection 
																			
																				(3 pages)
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																		Reflection about any arbitrary line y=mx+b 
																			
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																MODULE 4:Two-Dimensional Viewing and Clipping 
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																		Liang-Barsky line clipping algorithm 
																			
																				(2 pages)
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																		Cohen Sutherland Subdivision line clipping algorithm 
																			
																				(3 pages)
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																		difference between Cohen Sutherland algorithms & Liang-Barsky Algorithm 
																			
																				(1 pages)
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																		Sutherland-Hodgeman Polygon Clipping Algorithm 
																			
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																		Explain Weiler-Atherton polygon clipping algorithm in detail. 
																			
																				(2 pages)
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																		Explain point clipping algorithm 
																			
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																		Define window and viewport. Derive window to viewport transformation. 
																			
																				(3 pages)
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																		Short note on: The Viewing Transformation Pipeline 
																			
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																MODULE 5: Three Dimensional Geometric Transformations, Curves and Fractal Generation 
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																		Bezier Curve with solved example 
																			
																				(6 pages)
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																		Explain Construction of Koch curve 
																			
																				(3 pages)
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																		Write short note on Fractals 
																			
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																		Properties and applications of fractal, dimension of koch curve 
																			
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																		Explain what is meant by B Spline curve? State the various properties of B Spline curve. 
																			
																				(3 pages)
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																		Write matrix to perform 3D reflection about xy,yz and xz planes. 
																			
																				(4 pages)
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																		What are Parallel and Perspective projections 
																			
																				(4 pages)
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																		Deriving matrix for Parallel & perspective Projection Transformations 
																			
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																		Difference Between Parallel Projection And Perspective Projection 
																			
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																		Short note on 3D Translation 
																			
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																		Short note on 3D Rotation 
																			
																				(3 pages)
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																		Short note on 3D Scaling 
																			
																				(2 pages)
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																MODULE 6: Visible Surface Detection and Animation 
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																		Classification of Visible Surface Detection algorithm 
																			
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																		Explain Back Surface detection method in detail with an example 
																			
																				(2 pages)
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																		Write short note on Depth buffer algorithm 
																			
																				(3 pages)
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																		Explain Area Subdivision method 
																			
																				(2 pages)
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																		Describe various principles of traditional animation 
																			
																				(4 pages)
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																		Traditional animation techniques 
																			
																				(1 pages)
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																		Back Surface Detection Method | Engineering Graphics | Mumbai University #sem3 
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